In computational complexity theory, P and NP are two classes of problems. P is the class of decision problems that a deterministic Turing machine can solve in polynomial time. In useful terms, any ...
Graph theory has long provided a robust mathematical framework for investigating networks, relations and connectivity in both abstract and applied settings. Recent advances have markedly refined our ...
In the last few years, a few dedicated mathematicians have begun to study the computational complexity of video games. Their goal is to determine the inherent difficulty of the games and how they ...
What’s easy for a computer to do, and what’s almost impossible? Those questions form the core of computational complexity. We present a map of the landscape. How fundamentally difficult is a problem?
Lance Fortnow on the current status and future outlook of solving the P-NP problem.
An Italian researcher with a penchant for retro games -- or perhaps just looking for an excuse to play games in the name of science! -- has used computational complexity theory to decide, once and for ...
Whether or not machines can quickly answer yes-or-no questions could affect everything from national security to the limits of human knowledge On a snowy day in Princeton, N.J., in March 1956, a short ...
A major advance reveals deep connections between the classes of problems that computers can — and can’t — possibly do. At first glance, the big news coming out of this summer’s conference on the ...
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