Garry's Mod might be one of the sillier places on Steam, and it would seem that the game's community isn't done pushing that particular envelope just yet. So what better way to bring a touch of the ...
Garry's Mod rival, Half-Life 2 mod, and building tool JBMod might not be familiar to a lot of people, but at one time, around about 2004, it was slated to become the definitive indie game for ...
When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. There are a lot of people who aren't happy about Steam's introduction of paid mods. Garry Newman, ...
Gabe explained many terms of the paid mods, including payouts, were set by the original developers. The Steam mods controversy has completely exploded, with Gabe Newell, the dev behind Gary’s mod, the ...
The creator of Garry's Mod — originally a mod to Half-Life 2 sold for real money — has weighed in on Valve's introduction of paid mods in its Steam Workshop, a development that roiled the PC gaming ...
Garry's Mod creator Garry Newman has published a blog post in response to Valve's decision to allow developers and modders to sell their mods directly through Steam Workshop. As a developer who got ...
Garry's Mod, the sandbox title from Facepunch Studios, has been around for a long time now. First released in 2006, the title truly lets its players play the game however they want to; there's no long ...
The internet may break this week under the weight of Opinions About Paid Mods, but it's worth taking a moment to hear Garry Newman's position. As the creator of Garry's Mod – a fully fledged paid ...
And now, in a very strange and out-of-nowhere move, Garry's Mod creator Garry Newman and Facepunch Studios have confirmed that they have received DCMA copyright takedown requests from none other than ...
Garry Newman has posted word that his Source Engine mod, otherwise known as Garry’s Mod, has surpassed 1 million in sales. The lovely milestone happened sometime over the weekend. Newman released the ...
Back in 2004, Garry's Mod turned Valve's Source Engine into a toybox. Its intuitive UI, straightforward controls and building tools removed the programming barriers needed to be creative with Source.