In the original Ocean Rift demo I essentially had a bunch of models with a looping animation moving around underwater. This was a great proof of concept but once I added the ability for the player to ...
Functional programming and procedural programming often provide different views of the same thing. When I declare a function, such as y = 2x I may think of this as a procedure (sequential process): ...
MMO Games Devs behind sci-fi survival game Once Human promise to "replace the asset in question" after No Man's Sky comparisons reach Sean Murray RPGs After trying Unreal Engine, new fantasy RPG led ...
Square Enix held a lengthy presentation at GDC in Japan this week, where it discussed procedural animation for use in mechs. Is this a hint towards a new Front Mission, or something else entirely? Who ...
Korean developer NCSOFT has partnered with "real-time inverse kinematics" company IKinema to bring its technology to the developer's next game. IKinema's RunTime technology allows developers to ...
Dr. Llŷr ap Cenydd is the developer of two well known Oculus Rift demos: Ocean Rift and (my personal favorite) Crashland. As an expert in procedural animation, Cenydd has imbued his creatures with ...