Since it was invented decades ago, ray tracing has been the holy grail for rendering computer graphics realistically. By tracing individual light rays as they bounce off multiple surfaces, it can ...
Real-time ray tracing arrived on consumer GPUs as an optional add-on that you could switch on if your graphics card had the ...
Real-time ray tracing has been one of the biggest advances in GPU rendering and PC gaming in the past decade. Due to the sheer hardware grunt required to achieve it, it kickstarted the push into the ...
This article is part of the Electronics History series: The Graphics Chip Chronicles. In early 2018, NVIDIA showcased hardware-accelerated real-time ray tracing using its DGX system and the DXR API.
Nintendo’s Switch 2 tech specs yesterday vaguely said that the console is powered by a “custom processor made by Nvidia,” but in a new blog post, Nvidia has shared a little more detail about how it’s ...
The gaming industry has been a forefront for technology since its early days, pushing the expectations of things like handheld computing, online communication, and of course, graphics. For the last ...