Abstract: At our institute we built a variety of robots. As these robots are quite different as well in size, shape and in actuation principle it would be very time consuming and inefficient to build ...
The simplest way to describe this is a rework of the character controller that is available in the Unity Starter / Standard packages. A standard over the shoulder third person shooter type movement ...
A Fully State Machine and Behavior Tree controlled advanced Zombie Non Playable Character(NPC) or AI for Unity Project with a Demo Scene.You can use this asset for your Game development.You can use ...
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