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Creating your own VRChat world is more than just placing objects in a scene — it’s about crafting spaces where people connect, play, and return. From setting up Unity and the VRChat SDK, to designing ...
POCO stands for "Plain Old C# Object" or "Plain Old CLR Object", depending on who you ask. This library is a custom mapper for POCOs (map values of identical properties from one POCO to another POCO).
AutoMapper is a simple little library built to solve a deceptively complex problem - getting rid of code that mapped one object to another. This type of code is rather dreary and boring to write, so ...