One of the most important aspects for a 3D platformer to nail is making sure it feels amazing. Running around, jumping, climbing, diving, all of it should be a joy. You should be able to run and jump ...
4don MSN
'I consider it a millennial shooter': The FPS dev making hit shooters by leaning into '2007-core'
Echo Point Nova's Matt Larrabee talks movement shooters, making niche games, and '2007-core' game design.
An HR advisor with a background in recruitment and HRIS functions, with a passion for video games and writing. Oliver grew up playing Call of Duty with his siblings and has garnered 1000s of hours ...
When it comes to 2026 releases, my most anticipated game is a bit of a deep cut, as it’s actually a free Steam add-on for one ...
Nikita Buyanov, Escape From Tarkov's director, has shared a new interactive website packed with information about a space sci-fi universe.
What makes this especially compelling in a 2D space is how readable and precise everything becomes. Combat feels less about ...
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