A behind-the-scenes look at James Cameron's sci-fi blockbuster "Avatar: Fire and Ash" and how its Oscar nominated visual ...
Game engine market was valued at US$ 3.45 billion in 2024 and is projected to hit the market valuation of US$ 12.84 billion by 2033 at a CAGR of 17.85% during the forecast period 2025–2033. A Request ...
If you're looking for the Soulslikes with the best worlds to get lost (and killed) in endlessly, these are the games with the ...
If you only have a few free hours to play each week, I invite you to check out these ten Metroidvanias that respect your time ...
Max was even younger – aged 10 – when he made the record attempt over four hours at Penarth Library Makerspace in May under the supervision of staff and two independent witnesses to make sure that it ...
Creative Bloq on MSN
This Ghibli-inspired indie sequel is coming to Nintendo Switch 2, and it looks stunning
The dev explains how its breathtaking, hand-painted alien world is being made.
Iran’s President Masoud Pezeshkian has appealed for unity in the face of economic pressure from Tehran’s “enemies”, as protests over soaring living costs spread across the country, with at least one ...
In Malaysia, animation has evolved topics appropriate for viewers aged 13 and up, rather than just 12 and under. Ahmad Izham Omar, chief explorer at Malaysia’s Komet Production, described the upcoming ...
Synfig Studio is a free and open-source 2D animation software designed for creating high-quality animations with fewer keyframes. Using vector and bitmap artwork, Synfig Studio allows artists to ...
Once a game engine, Unity has now become a driving force behind a new wave of filmmaking. From indie creators to big studios, Unity is changing the way movies are made. Let’s take a closer look at how ...
Please contact me before purchasing any package. I will code and develop a game within Unity for you. Code and project files are included at end of gig at no cost. Have a professional game development ...
There was a time when Disney movies felt like they were alive. Not because the characters were realistic or because the technology dazzled us, but because the animation itself breathed. Every ...
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