Bolt Graphics is pressing ahead with its plan to challenge Nvidia and AMD by building a graphics processor around a RISC-V ...
MaterialBinder is a scriptable object which takes references of shaders given by user to generate material binding scripts that limit work needed to use the material with specified shader in scripts.
I've always thought explosion effects were a weak point in action videogames. They're typically either a sprite animation thrown on some billboarded quads, or an underwhelming particle effect. So I ...